A client from South Africa purchased a VR machine from FuninVR and began his business journey with just this single piece of equipment.
The single-seat 9D VR Egg Chair, due to its compact size and high mobility, allowed the owner to place the device flexibly in various locations. Unlike traditional large VR setups, this small device does not require a fixed location, enabling quick repositioning based on needs. For instance, it can be set up in rotation at exhibitions, shopping malls, theme parks, and other venues. This not only attracts diverse customer groups but also maximizes resource utilization, increasing the device’s usage rate and profitability.
The initial investment in this game machine is relatively low, yet it can yield significant economic returns. The purchase and maintenance costs of this VR equipment are far below those of large VR theme parks or entertainment centers. Its high return characteristics allow investors to recoup costs and achieve profitability in a short period. At the RAND SHOW, by setting the ticket price at R70, the owner attracted a large number of participants with a relatively low fee, achieving profitability while also promoting VR technology to a broader visitors.
The 9D VR Egg Chair provides an immersive experience not only through visual and auditory effects but also by enhancing the overall experience with seat movements and tactile feedback. This multi-sensory experience makes players feel truly immersed, prompting them to pay for such a unique experience. By delivering high-quality VR gaming experiences, the client earned visitors’ praise and loyalty, laying a foundation for continued profitability.
The success of the South African client demonstrates that by fully leveraging the device’s flexibility, controlling costs, enhancing experience value, and excelling in market promotion, even a single 9d simulator can achieve ongoing profitability. This case not only offers a viable business model for potential investors but also injects new vitality into the development of the virtual reality industry.